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Vile Veggies - Devlog # 8 - 07.09.25 - Videogame solo development log

  • Writer: Marcy Hyde
    Marcy Hyde
  • Jul 9
  • 2 min read
Sound waves vintage edit
Sound is SO IMPORTANT

Dear Devlog,


I'm feeling the pressure of game AUDIO this week.


Over the past couple of days I've listed all the sounds for interactions/occurrences in Chapter 1 that I would need and found most of them but still need to record some lines.


Monday I researched ways to put sound into the game with Unity and found a few useful tutorials. An 8 year old Brackeys tutorial was nice but every sound would spawn its own audio emitter to exist for the full duration of the scene. Then I found a younger Sasquatch B Studios tutorial which even showed a nice way to use a mixer. This enabled me to make an Audio Options menu so I spent some time figuring out some Pause Menu logic and outlining Options menus.


Yesterday I moved on to find places in the code to put specific sounds and edited them in a sound editor to clean up timing. I feel like I should have more to say about yesterday in my videogame solo development log, but I don't. Today I could record the remaining lines that are needed while the house is quiet and continue the quest to find where the sounds occur. After finishing the sound effects quest, I will look into a jukebox type of script to play original game music tracks every so often. Then I'll need to look into cleaning up all inputs to make sure a gamepad can be used and all controls are customizable (got a Controls Options menu ready to go now!). Later I'll research how to make Video Options for games made with Unity. Oh and I can't forget LIGHTS! Gotta figure out lights after sound and options menus... great.


... Alright bye bye now! <3


HM

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