Vile Veggies - Devlog # 8 - 07.09.25 - Videogame solo development log
- Marcy Hyde
- Jul 9
- 2 min read

Dear Devlog,
I'm feeling the pressure of game AUDIO this week.
Over the past couple of days I've listed all the sounds for interactions/occurrences in Chapter 1 that I would need and found most of them but still need to record some lines.
Monday I researched ways to put sound into the game with Unity and found a few useful tutorials. An 8 year old Brackeys tutorial was nice but every sound would spawn its own audio emitter to exist for the full duration of the scene. Then I found a younger Sasquatch B Studios tutorial which even showed a nice way to use a mixer. This enabled me to make an Audio Options menu so I spent some time figuring out some Pause Menu logic and outlining Options menus.
Yesterday I moved on to find places in the code to put specific sounds and edited them in a sound editor to clean up timing. I feel like I should have more to say about yesterday in my videogame solo development log, but I don't. Today I could record the remaining lines that are needed while the house is quiet and continue the quest to find where the sounds occur. After finishing the sound effects quest, I will look into a jukebox type of script to play original game music tracks every so often. Then I'll need to look into cleaning up all inputs to make sure a gamepad can be used and all controls are customizable (got a Controls Options menu ready to go now!). Later I'll research how to make Video Options for games made with Unity. Oh and I can't forget LIGHTS! Gotta figure out lights after sound and options menus... great.
... Alright bye bye now! <3
HM
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