VIle Veggies - Devlog #4 - 6.24.25
- Marcy Hyde
- Jun 24
- 2 min read
Hello Devlog!
Alright so I spent the majority of my Saturday work time writing code for that examinable item that animates to reveal another item mechanic. It made the UI back button on that view stop working but I was too sleepy to figure out the reason.
Sunday I figured out that an image I was tracking with the mouse was BLOCKING THE BUTTON. This took HOURS TO FIGURE OUT. Regardless of how long it took, I'm glad I figured out the reason for the occurrence. The image being tracked to the mouse is transparent unless it hovers the interactive part of the item. Reordering the hierarchy fixed being unable to click the back button. At first I thought it broke because I recently began using Unity's "new" input system and troubleshooting that got a lot code cleaned up but no just another UI element was blocking it. I then finished up the code for the item inside another mechanic by instantiating the new item's prefab and making sure the inventory item icon switched to the new item. I also made a new UV map (texture) for the walls to change to when a special requirement was met.
Monday I modeled a phone. I had been putting this off for a while because I know I'm a bit slow and easily distracted when modelling. Kind of odd because of all parts of making a 3D game, cg modeling is the thing I have the most professional experience in. I spent a year working for a jewelry company downtown modeling support trees they used for 3D printing intricate ring designs. Support trees are necessary for 3D printing to make sure designs are printed accurately and don't fall apart. Anyways, the phone is going to be a fairly large part of Chapter 1 so I wanted to make it look nice.
Today I'll implement the new wall texture, see how the phone looks in the scene and get started on the inventory menu changes I've been thinking about. Right now the player can right-click an item to reveal an "Examine" button over the item and the button vanishes if the player stops hovering the item. This is fine but I want another button to appear to "Use" the item. I would also like to start researching ways to implement sound throughout the scene because the current systems I know seem hard to organize in the editor.
Ciao!
HM
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