Vile Veggies - Devlog #11 - 08.18.25 – videogame solo development log
- Marcy Hyde

- Aug 17, 2025
- 1 min read
This project is taking a lot longer than I'd hoped (predictable) so I'm going to try to focus on what needs to get done before I can post a prototype for the public to try out on itch.io :
-Upscale Wall Textures
-Implement the unused models into the Unity scene
-Change the Telephone texture color (needs to stick out more)
-Organize files!!!
-Illustrate a Thumbnail for the game & a Main Menu Screen Background
-LIGHTING (explore toon shader)
-Add Broc's Theme Song when he enters
-Fridge & Bed Models
-Code the TV interaction
-Enemy Models
-Button Interaction
-Bonus weapons to reward exploration
-Fire/Smoke FX
-Enemy Discovery Event
-Floor Change
-Lobby Environment
-Cinematic End
Anyways, I changed the project from the Built-In Render Pipeline to the High Definition Render Pipeline. Why did I do this? So that I could accurately follow a particle FX tutorial that uses Unity's Visual Effect Graph. Everything was backed up incase something exploded but nothing did. I then added Unity's toon shader to the project which makes materials two or three different shades instead of a feathered shadow. This gives a cell-shaded aesthetic to the world which has also become a goal.





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