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Vile Veggies - Devlog #11 - 08.18.25 – videogame solo development log

  • Writer: Marcy Hyde
    Marcy Hyde
  • Aug 17, 2025
  • 1 min read

This project is taking a lot longer than I'd hoped (predictable) so I'm going to try to focus on what needs to get done before I can post a prototype for the public to try out on itch.io :


-Upscale Wall Textures

-Implement the unused models into the Unity scene

-Change the Telephone texture color (needs to stick out more)

-Organize files!!!

-Illustrate a Thumbnail for the game & a Main Menu Screen Background

-LIGHTING (explore toon shader)

-Add Broc's Theme Song when he enters

-Fridge & Bed Models

-Code the TV interaction

-Enemy Models

-Button Interaction

-Bonus weapons to reward exploration

-Fire/Smoke FX

-Enemy Discovery Event

-Floor Change

-Lobby Environment

-Cinematic End


Anyways, I changed the project from the Built-In Render Pipeline to the High Definition Render Pipeline. Why did I do this? So that I could accurately follow a particle FX tutorial that uses Unity's Visual Effect Graph. Everything was backed up incase something exploded but nothing did. I then added Unity's toon shader to the project which makes materials two or three different shades instead of a feathered shadow. This gives a cell-shaded aesthetic to the world which has also become a goal.

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