Vile Veggies - Devlog #12 - 09.22.25 – videogame solo development log
- Marcy Hyde

- Sep 21
- 1 min read
Dream Sequence Tutorial Idea:
player clicks begin
--screen goes white--
Fade into consciousness:
A cloudy, foggy, smoky open space
The white dream room is full of floating, vaguely glowing white boxes
wasd or ijkl to move
As you approach the boxes, a punch icon replaces the center reticle
click to punch
Melee Attack shatters a few boxes
Melee Attack more boxes
A voice above cackles "Marcy's making a pickle detective game!"
(If looking up, the player can see the mouth of a crocodile in the sky saying this)
The player speaks, "Who's Marcy...? And... what the heck's a pickle?"
The next box broken will reveal a small green item. The center reticle is replaced by a magnifying glass when looking at it.
click to investigate
As the player picks it up with their floating green hand, they see it has a face. It stares back at us surprised.
The camera changes to third person to reveal we are identical but much larger. A pickle with a face and hands. The small pickle person starts screaming. The large pickle person screams back in shock.
--cut to Detective Melly waking up, gasping in bed--

TO DO:
-Look Sensitivity Setting
-Dream Room Input Map (No inventory)





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