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Vile Veggies - Devlog #12 - 09.22.25 – videogame solo development log

  • Writer: Marcy Hyde
    Marcy Hyde
  • Sep 21
  • 1 min read

Dream Sequence Tutorial Idea:


player clicks begin


--screen goes white--


Fade into consciousness:

A cloudy, foggy, smoky open space


The white dream room is full of floating, vaguely glowing white boxes

wasd or ijkl to move


As you approach the boxes, a punch icon replaces the center reticle

click to punch


Melee Attack shatters a few boxes


Melee Attack more boxes


A voice above cackles "Marcy's making a pickle detective game!"

(If looking up, the player can see the mouth of a crocodile in the sky saying this)


The player speaks, "Who's Marcy...? And... what the heck's a pickle?"


The next box broken will reveal a small green item. The center reticle is replaced by a magnifying glass when looking at it.

click to investigate


As the player picks it up with their floating green hand, they see it has a face. It stares back at us surprised.


The camera changes to third person to reveal we are identical but much larger. A pickle with a face and hands. The small pickle person starts screaming. The large pickle person screams back in shock.

--cut to Detective Melly waking up, gasping in bed--


Detective Melly the pickle is the lead in Vile Veggies videogame

TO DO:

-Look Sensitivity Setting

-Dream Room Input Map (No inventory)

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